#ifndef _PLANET_H
#define _PLANET_H

#include "Iw2D.h"
#include "vector2.h"
#include "boundingbox.h"

class Planet
{
public:
	Planet(int x, int y, const char* textureName);
	~Planet();
	void SetupImages();
	void CleanupImages();
    void Render();
    void Update(int deltaTimeMs);

	Vector2 position;
	BoundingBox boundingBox;
	Vector2 landPosition;

private:
	CIw2DImage* planetSprite;
	const char* textureName;
	int width;
	int height;
	int widthHalf;
	int heightHalf;
};

#endif